// AnalysisAI.cpp : implementation file
//

#include "stdafx.h"
#include "Waving Hands.h"
#include "AnalysisAI.h"


// AnalysisAI dialog

IMPLEMENT_DYNAMIC(AnalysisAI, CDialog)

AnalysisAI::AnalysisAI(CWnd* pParent /*=NULL*/)
	: CDialog(AnalysisAI::IDD, pParent)
	, NameBot(_T(""))
	, NamePlayer(_T(""))
	, PositionEstimationStatic(_T(""))
{
	//AanalysistTable.SetColumn(3,NULL);
}

AnalysisAI::~AnalysisAI()
{
}

void AnalysisAI::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	DDX_Control(pDX, IDC_AanalysistTablePlayer, AanalysistTablePlayer);
	DDX_Text(pDX, IDC_NameBot, NameBot);
	DDX_Text(pDX, IDC_NamePlayer, NamePlayer);
	DDX_Control(pDX, IDC_AanalysistTableBot, AanalysistTableBot);
	DDX_Text(pDX, IDC_PositionEstimationStatic, PositionEstimationStatic);
	DDX_Control(pDX, IDC_PositionEstimation, PositionEstimation);
}


BEGIN_MESSAGE_MAP(AnalysisAI, CDialog)
	ON_NOTIFY(LVN_ITEMCHANGED, IDC_AanalysistTablePlayer, &AnalysisAI::OnLvnItemchangedAanalysisttableplayer)
END_MESSAGE_MAP()


// AnalysisAI message handlers

void AnalysisAI::OnLvnItemchangedAanalysisttableplayer(NMHDR *pNMHDR, LRESULT *pResult)
{
	LPNMLISTVIEW pNMLV = reinterpret_cast<LPNMLISTVIEW>(pNMHDR);
	// TODO: Add your control notification handler code here
	*pResult = 0;
}
